tutorial on installing blender/ and VSCode. Take a look at this tutorial to get a quick overview - and follow this link to install blender/ and VSCode. This will help you as an experienced developer - and as a novice that wants to learn about Python and Blender. I would recommend that you use VS Code since there is a very handy Blender Extension. Add links to other addons that is useful for VSC and MBFP2 MakeHuman is an open source (AGP元) tool designed to simplify the creation of virtual humans using a Graphical User Interface, also commonly referred to as a GUI.Request topics that you think would need to covered.I will keep adding more notes to this page, but I urge you to: I will start this by making some developers notes that could eventually compile into one or more tutorials. Also, at the time of writing, you must still use MakeHuman to download assets, that and other functionality is not yet ported to Blender. That is the blender version will try to reuse the assets and resources that are "provided" by the MakeHuman program. Most importantly the current version of MPFB is depending on that you are running the MakeHuman program and Blender side by side. There are a few things you need know and do to get this running. Most of the time the dist dir build and the nightly build will be exactly the same code. Builds made when something relevant has changed can be found in the dist directory of the git repository. Nightly builds of MPFB 2 can be found at. Add another material to the makehuman, count which number it is in the list. Add a few interpolated children, default 10 is probably not bad. change thickness of root and tip to lower numbers. At the very bottom change shape to -.5 to -1. MPFB 2 should be able to co-exist alongside MPFB 1, but it requires at least Blender 2.90. Change their length, and mess with other settings. A list of changes can be found at While some parts of MPFB 1 has not been ported yet (see ) and the official status is pre-alpha, I have used MPFB 2 a lot myself lately, and found it to be reasonably stable. Add a loop running vertically at the middle and delete the vertices on the left, leaving you with only half of the cube. The model is symmetrical so lets make use of it. This is a complete rewrite of MPFB 1 with added features (rigify support, procedural eyes, rig helpers.) and much improved code structure and performance (imports are 3x faster for example). As with many models done in box modeling, lets start with a cube. Get MPFB2 here * Makehuman forum about MHFB2 * MPFB2 on github * MPFB2 status om github * MPFB2 download the addon Full announcement from Joel, made on the forum: I have today opened up the git repo of MPFB 2,, for public access. This page will internally hold links for MPFB2 tutorials and development.
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